Online Public Access Catalogue

Software Engineering: A Hands-On Approach (Record no. 19892)

MARC details
020 ## -
-- 9789462390065
-- 978-94-6239-006-5
024 7# -
-- 10.2991/978-94-6239-006-5
-- doi
050 #4 -
-- T385
050 #4 -
-- TA1637-1638
050 #4 -
-- TK7882.P3
072 #7 -
-- UYQV
-- bicssc
072 #7 -
-- COM016000
-- bisacsh
082 04 -
-- 006.6
-- 23
100 1# -
-- Lee, Roger Y.
-- author.
245 10 -
-- Software Engineering: A Hands-On Approach
-- [electronic resource] /
-- by Roger Y. Lee.
264 #1 -
-- Paris :
-- Atlantis Press :
-- Imprint: Atlantis Press,
-- 2013.
300 ## -
-- XXIV, 288 p. 70 illus., 3 illus. in color.
-- online resource.
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
505 0# -
-- Introduction to Software Engineering -- Object-Oriented Concepts -- Modeling with UML -- Starting the Project -- Requirements Elicitation -- Object-Oriented Analysis -- System Design -- Object-Oriented Design -- Implementation -- Testing -- Project Wrap-up, Delivery, and Maintenance --  Software Metrics and Measurements -- Hands-On Software Engineering Project.
520 ## -
-- This textbook provides a progressive approach to the teaching of software engineering. First, readers are introduced to the core concepts of the object-oriented methodology, which is used throughout the book to act as the foundation for software engineering and programming practices, and partly for the software engineering process itself. Then, the processes involved in software engineering are explained in more detail, especially methods and their applications in design, implementation, testing, and measurement, as they relate to software engineering projects. At last, readers are given the chance to practice these concepts by applying commonly used skills and tasks to a hands-on project. The impact of such a format is the potential for quicker and deeper understanding. Readers will master concepts and skills at the most basic levels before continuing to expand on and apply these lessons in later chapters.
650 #0 -
-- Computer science.
650 #0 -
-- Computer vision.
650 14 -
-- Computer Science.
650 24 -
-- Computer Imaging, Vision, Pattern Recognition and Graphics.
650 24 -
-- Models and Principles.
650 24 -
-- Computer Science, general.
710 2# -
-- SpringerLink (Online service)
773 0# -
-- Springer eBooks
776 08 -
-- Printed edition:
-- 9789462390058
856 40 -
-- http://dx.doi.org/10.2991/978-94-6239-006-5
912 ## -
-- ZDB-2-SCS
950 ## -
-- Computer Science (Springer-11645)
999 ## -
-- 19892
-- 19892

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