000 03568nam a22004935i 4500
001 978-0-387-09701-5
003 DE-He213
005 20201213200339.0
007 cr nn 008mamaa
008 100301s2008 xxu| s |||| 0|eng d
020 _a9780387097015
_9978-0-387-09701-5
024 7 _a10.1007/978-0-387-09701-5
_2doi
050 4 _aQA76.76.A65
072 7 _aUB
_2bicssc
072 7 _aCOM018000
_2bisacsh
082 0 4 _a004
_223
100 1 _aCiancarini, Paolo.
_eeditor.
245 1 0 _aNew Frontiers for Entertainment Computing
_h[electronic resource] /
_cedited by Paolo Ciancarini, Ryohei Nakatsu, Matthias Rauterberg, Marco Roccetti.
264 1 _aBoston, MA :
_bSpringer US,
_c2008.
300 _bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aIFIP International Federation for Information Processing,
_x1571-5736 ;
_v279
505 0 _aEnhancing Artificial Intelligence in Games by Learning the Opponent’s Playing Style -- Using Game Engines for Visualization in Scientific Applications -- An Interactive Visual Canon Platform -- Physical Emotion Induction and Its Use in Entertainment: Lessons Learned -- Networked Virtual Marionette Theater -- Entertainment Computing in the Orbit -- A Collaborative Science Learning Game Environment for Informal Science Education:DinoQuest Online -- Construction and Evaluation of a Robot Dance System -- Context-aware fun and games with Bluetooth -- Comic Layout for Automatic Comic Generation from Game Log -- Computing Inspiration: i.plot -- Analysis and Generation of Japanese Folktales Based on Vladimir Propp’s Methodology.
520 _aInternational Federation for Information Processing The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of refereed international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing. For more information about the 300 other books in the IFIP series, please visit www.springer.com. For more information about IFIP, please visit www.ifip.org.
650 0 _aComputer science.
650 0 _aSocial sciences
_xData processing.
650 1 4 _aComputer Science.
650 2 4 _aComputer Applications.
650 2 4 _aPersonal Computing.
650 2 4 _aComputer Appl. in Social and Behavioral Sciences.
700 1 _aNakatsu, Ryohei.
_eeditor.
700 1 _aRauterberg, Matthias.
_eeditor.
700 1 _aRoccetti, Marco.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9780387097008
830 0 _aIFIP International Federation for Information Processing,
_x1571-5736 ;
_v279
856 4 0 _uhttp://dx.doi.org/10.1007/978-0-387-09701-5
912 _aZDB-2-SCS
950 _aComputer Science (Springer-11645)
999 _c12071
_d12071