Online Public Access Catalogue

Procedural Content Generation for Games: Automate 3d Asset & Environment Creation With Blender Python & Geometry Nodes (Record no. 17519)

MARC details
000 -LEADER
fixed length control field 00442nam a22001457a 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20260123123346.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 260123b |||||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9798868817861
040 ## - CATALOGING SOURCE
Transcribing agency nmit
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Lupiani, Isabel
245 ## - TITLE STATEMENT
Title Procedural Content Generation for Games: Automate 3d Asset & Environment Creation With Blender Python & Geometry Nodes
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. USA
Name of publisher, distributor, etc. Apress
Date of publication, distribution, etc. 2026
300 ## - PHYSICAL DESCRIPTION
Extent xxi,507
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Books
Suppress in OPAC No
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Total checkouts Barcode Date last seen Cost, replacement price Price effective from Koha item type
    Dewey Decimal Classification     CSE NMIT NMIT Reference 2026-01-23 ME/IN696/12Jan2026 1649.00   55761 2026-01-23 2199.00 2026-01-23 Reference
    Dewey Decimal Classification     CSE NMIT NMIT General Stacks 2026-01-23 ME/IN696/12Jan2026 1649.00   55762 2026-01-23 2199.00 2026-01-23 Books